PM3.02 - Donkey Kong - Subaction - WalkFast

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Stats

IASA: None
Subaction Index: 0xc

Scripts

Main

    GFX

    1. AsyncWait(8.0)
    2. GraphicEffect(GraphicEffect { graphic: 0, bone: 8, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
    3. AsyncWait(14.0)
    4. GraphicEffect(GraphicEffect { graphic: 0, bone: 13, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
    5. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
    6. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
    7. Goto(WalkFast GFX 0x69b8)

    SFX

    1. AsyncWait(3.0)
    2. SoundEffect1(2704)
    3. SyncWait(4.0)
    4. SoundEffect1(2702)
    5. SyncWait(7.0)
    6. SoundEffect2(2792)
    7. SyncWait(4.0)
    8. SoundEffect2(2792)
    9. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
    10. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
    11. Goto(WalkFast SFX 0xf320)

    Other

    1. AsyncWait(7.0)
    2. Rumble { unk1: 16, unk2: 0 }
    3. AsyncWait(21.0)
    4. Rumble { unk1: 16, unk2: 0 }
    5. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
    6. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
    7. Goto(WalkFast Other 0x2230)